Creature Craft: Ghouls - by Jim Pinto
Ghouls are staples of the undead milieu. Eaters of the dead, they keep graveyards and dungeons clean, while simultaneously almost passing as human (or goblin, depending on the lore). The ultimate scavengers, ghouls are a threat to almost every adventure. And with the paralyzing touch, they can even be a little game-breaking, especially for low-level parties.
This sourcebook hopes to address the creatures both in and out of their mechanics, and find a smarter way to include them in your games.
Prepare to Encounter:
- Ghoulish History and Origins: a reimagining of the fantasy ghoul as a creature
- Variant Ghoul Abilities: making ghouls less problematic and not stealing player agency, but keeping them just as insidious and terrifying
- Revamped Ghoul Abilities: Say goodbye to frustrating paralysis and hello to engaging encounters that challenge your players without completely derailing their agency.
- Ghouls of All Shapes and Sizes: From the ash-choked deserts to the fetid swamps, discover unique ghoul variants like the Ancient Ghoul, the Bog Ghoul, and the terrifying Priest of the Underways. Each one brings its own flavor of fear to your table.
- Tactics and Lairs: Learn how ghouls hunt, where they dwell, and how to make each encounter truly memorable.
- Ghoulish Magic: Unleash new spells and magic items imbued with the essence of these creatures.
Creature Craft: Ghouls isn't just a bestiary, it's a toolkit for DMs who want to make ghouls a truly terrifying and unforgettable part of their campaigns. Grab your copy now!
Creature Craft: Ghouls
$3.99Price